01The deck
02The goal
03The run
Run settings, per-rung incidence, and sample openers with the exact line taken — as JSON.
04Compare a change
Runs the goal from panel 02 with the settings from panel 03. Both versions face identical dealt hands, so the delta is your change — not the shuffle.
Draw the hands, and the verdict takes shape here.
Thousands of openers, each played out exactly · more than a lifetime at the table
The verdict
Reachable lines — incidence
Share of openers that can reach each rung. A flexible hand counts toward every line it can reach, so these can sum past 100%.
What could deliver the goal
Each card counts every winning hand that could have landed it by the goal turn — versatile hands count more than once. ClickTap a tile to deal through its hands.
Where the misses fell short
Example hands
Double-clickTap a rung above to see opening hands that reach it — and the exact line the engine took to get there.
The verdict on the change
Where the change lands, rung by rung
Each rung's shift in reachable hands — gold gained ground, ember gave it up.